Action Pistol

Description of the course of fire:
We hold fun matches every Saturday, unless inclement weather, from around the first of April until the point where it gets too cold in December.  Matches start promptly at 8:30 a.m. and last until the final shooter completes the match, usually done in about two hours.

The cost is $10.00 per gun for non-mambers and $5.00 per gun for members. We emphasize firearms safety and precede each match with a reminder talk/demonstration.  Registration is prior to 8:30 a.m., so it is important to get there early enough to register and set up. You will need at least 96 rounds of ammunition for each match entry.

You can choose to shoot at 10 yards only or at four distances: 10 yds., 15 yds., 20 yds., and 25 yds., in that order.  There are twenty-four plates to be shot at each distance (half of them round and half square).

There is a cylinder or magazine change required after every six shots, so you need four magazines for semi-automatics or at least three speedloaders for revolvers.  There will be no more than six rounds in the firearm at any time.

It is a speed and accuracy challenge, with a timer starting the shooter and timing the shots.  Each missed plate costs the shooter 3 seconds. Low scores are the goal.  Every registered shooter fires the 24 round stage 4 times. You may enter more than one gun, if the Match director agrees, this usually depends on the number of entries.  We encourage non-Club members to join in.

1. NEVER cover people with your weapon when handling.
(Regardless of weapon state be aware of your muzzle
and keep it pointed in a safe direction at all times.)
2. Absolutely NO loaded firearms behind the firing line.
3. Load ONLY when instructed to by the range master.
4. Only 6 rounds allowed per magazine. (24 total in 4 mags)
5. Wear eye and ear protection at all times on the range.

Approach the firing line and wait on the mat when it is your turn. When the line is safe the range master will instruct you to load and make ready. Load your weapon and make safe. Apply the safety or decocker if it is a semiauto. Place your weapon in your holster and assume the surrender position (wrists above your shoulders). The range master will then say “shooter ready, stand by” and reset the timer. An audible beep from the timer will signal you to commence fire.

Fire all 24 rounds at the plates, each miss will add a penalty of 3 seconds to your total time. After your last shot show the range master your empty cylinder or chamber by holding the slide rearward. The range master will say “all clear”. Point your weapon down range, release the slide and drop the hammer. The range master will then call “range is safe”.

Each year, normally in September, we hold the Dave Schneider Memorial Championship, in honor of one of our deceased experts.  This event draws lots of entries and families, since we conclude the match with a barbecue on the range and have awards. Check the Club calendar for the scheduled date.

Falling Plates Chairman  – Alex Rogers

Plate Rack


Around once a month we run steel challenge matches (check the website calendar). Steel Challenge scoring is simple: your time is your score. Each stage consists of five steel plates (of differing size and shape), arranged in different patterns, at differing distances, for different stages. Four are standard plates, and the fifth is designated as the stop plate.

Each of the standard plates must be hit at least once before hitting the stop plate, to avoid incurring penalties. Any standard plate which has not been hit before the stop plate will count as a miss, and incur a 3 second penalty added to the shooter’s time for that string.

You may fire as many rounds as you wish for each string of fire. When you come up to the line, you will shoot that stage five consecutive times. The worst string of the five on each stage will be thrown out, and the total of the remaining four times is your score for that stage. The total of your stage scores is your score for the match. If the stop plate is not hit, the score for that string is 30 seconds, which is the maximum score for a string. The stop plate is not painted a different color, and it is your responsibility to be aware of your misses. The plates are repainted between each shooter.

This is a fast-paced fun game. There are other rules, which will be explained at the match, but this is the general idea. Depending on the number of shooters, we will try to work in as many different scenarios as we can.

It is helpful to have five magazines (or high capacity magazines), because you are not limited in the number of shots you fire. You will need at least 125 –150 rounds . .22 rimfire pistols or revolvers are permitted as well as center-fire handguns, but no magnums. Red dot optics are allowed.

You may draw from a holster, or shoot from the low ready position if you do not have a holster. These matches are informal, and our rules and stages may differ from the ‘official’ versions.Safety as always remains our number one concern, and everyone having fun is our number one goal.